Challenge
The business or communication problem the brand needed to solve, for which audience, and within what timeframe.
Cases / Real Campaigns
Explore real influencer marketing case studies covering the brand challenge, creator and platform selection, placement mechanics, analytics, and measurable results.
More than a logo wall: the thinking behind every decision
Every case defines the original brand challenge, explains the choice of platforms and mechanics, and shows both execution and actual performance. This reveals not only the creative quality, but also the standard of project management.
The business or communication problem the brand needed to solve, for which audience, and within what timeframe.
Why we selected particular creators, platforms, creative mechanics, and the sequence of audience touchpoints.
What happened after launch: reach, views, engagement, traffic, and insights for the next stage of growth.
ETC AGENCY Projects
From new product launches to long-term creator presence: explore projects, campaign mechanics, and results by year.
A native Bitrix24 YouTube campaign in automotive content, using concise scripts and relatable humour.
A scaled Doshirak micro-influencer campaign using native tastings and preparation demonstrations for new products.
Promotion for MTS Fog Play through gameplay, first-hand product experience, and a scaled network of gaming creators.
A media-led FIT SERVICE campaign using native story integrations across automotive and major entertainment creators.
Long-term YouTube growth for STALCRAFT through gaming creators, tailored scripts, and community-led integrations.
A scaled vertical-video campaign for realme, followed by real-world winter creator content for the realme C85.
YouTube and Twitch promotion for Astrum titles, combining media buying with end-to-end integration production.
A reach-led YouTube campaign for Auto.ru using repeated pre-rolls across large creator channels.
A three-year YouTube programme for Genshin Impact built around tailored scripts, Teyvat’s atmosphere, and creator fit.
Mahagon’s first structured YouTube campaign, using visual, native integrations centred on style and self-expression.
A two-year creator campaign for Kaver built around dating, city events, and authentic human stories.
An emotional Flowwow campaign presenting flowers as a way to show care and create a meaningful moment.
Native promotion for Genotek built around personal curiosity, ancestry, genetics, and self-discovery.
A three-year SkillFactory programme across educational, technology, gaming, and entertainment YouTube channels.
A scaled YouTube programme for Amazing RP using narrative integrations, gaming creators, and recurring content waves.
Creator-led promotion for Cougar gaming chairs through real use, setup upgrades, and visual integrations.
Scaled Telegram media buying for T-Bank products across business, insurance, investment, and consumer services.
A native Yasno campaign about therapy and self-care, told through honest personal stories and a supportive tone.
How we measure effectiveness
The same metric can mean different things in an awareness campaign, a product launch, or a performance brief. We therefore define KPIs before launch, agreeing on measurement methods, data sources, and the criteria used to decide whether to scale.
ETC Editorial
In our blog, we analyse platform changes, placement costs, emerging ad formats, and market cases so that decisions reflect both proven experience and the current market context.
WE WILL DESIGN THE RIGHT SOLUTION
NOW IS THE TIME!